His art practice questions and reflects the digital age we live in, in which artificial intelligence and gamification of reality forge our new aesthetic codes and social behaviors…[read on]
Nicolas Pelzer is a Berlin-based artist whose multimedia body of work—including sculptural installations, video and digital prints—focuses on technology and its effects…[read on]
eeefff is the collective name of Nicolay Spesivtsev and Dzina Zhuk (also known by the alter-ego Bitchcoin), who are based in Minsk and Moscow and have been active since 2013…[read on]
Why are we still talking about NFTs? It’s a question addressed by curator and researcher Pau Waelder, who has been writing and researching art and digital media for over a decade…[read on]
We spoke with Rosenfeld about their connection to Berlin, their creative process across analog and digital production, and their long-term film project, ‘Foxes,’ a queer coming-of-age…[read on]
Benjamin Busch welcomes viewers to navigate five digital landmarks in his project ‘Scanning the Horizon,’ first launched in December 2021 at the Schwules Museum…[read on]
Organised by the artist and philosopher Wassim Alsindi, a trained physicist and chemist, the 0x Salon has become a port of call for thinkers and creators across media and…[read on]
Through humor, Rachel Youn delivers to the public personal and collective feelings related to socio-political aspects such as queerness, failed social standards and a “cosmic…[read on]
We spoke to Lucy Beech about her ‘Passive Aggressive’ series, as well as her ongoing artistic research into waste and salvage as a form of survival…[read on]
We spoke to Mike Bourscheid about where his sense of humor originates, his interest in games as a methodology for his performance works and how his costume and prop design…[read on]
The artistic practice that Fudakowski reflects upon in ‘The Roll of the Artist’ belies the revered Beat poet’s dictum. Instead of “risking” absurdity, Fudakowski’s art often…[read on]
Sonya Lindfors and working group’s ‘camouflage’ (2021) contains props, gestures, dialogues and citations that make us laugh, but not always comfortably…[read on]